[Author]
Author = FaZer Missions
[Description]
Description = WARNING! You must visit the Nightclub before starting this mission. Open your TrainerV and go to Teleports - Other Teleports - After Hours - Nightclub. After you visit the nightclub you can start the mission
[Objectives]
Objectivescount = 29

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 706.369
Objectives[0]positionY = -966.9613
Objectives[0]positionZ = 30.41287
Objectives[0]Heading = 340.1405
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 16
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 3
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = CeramicPistol
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 705.875
Objectives[0]mission_Actors[0]positionY = -964.0519
Objectives[0]mission_Actors[0]positionZ = 30.40732
Objectives[0]mission_Actors[0]Heading = 214.9999
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 15
Objectives[0]mission_Actors[1]positionX = -23.86428
Objectives[0]mission_Actors[1]positionY = 219.1779
Objectives[0]mission_Actors[1]positionZ = 106.7191
Objectives[0]mission_Actors[1]Heading = 179.9999
Objectives[0]mission_Actors[1]String_Name = a_m_y_indian_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 719.3315
Objectives[0]mission_Vehicles[0]positionY = -985.7041
Objectives[0]mission_Vehicles[0]positionZ = 23.88783
Objectives[0]mission_Vehicles[0]Heading = 270.001
Objectives[0]mission_Vehicles[0]Name = Speedo Custom
Objectives[0]mission_Vehicles[0]Model = speedo4
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1642.219
Objectives[0]mission_Vehicles[1]positionY = -2989.175
Objectives[0]mission_Vehicles[1]positionZ = -77.24597
Objectives[0]mission_Vehicles[1]Heading = 265.5237
Objectives[0]mission_Vehicles[1]Name = Speedo Custom
Objectives[0]mission_Vehicles[1]Model = speedo4
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1636.863
Objectives[0]mission_Vehicles[2]positionY = -2997.777
Objectives[0]mission_Vehicles[2]positionZ = -78.4065
Objectives[0]mission_Vehicles[2]Heading = 264.9985
Objectives[0]mission_Vehicles[2]Name = Speedo Custom
Objectives[0]mission_Vehicles[2]Model = speedo4
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1637.775
Objectives[0]mission_Vehicles[3]positionY = -3000.651
Objectives[0]mission_Vehicles[3]positionZ = -78.40649
Objectives[0]mission_Vehicles[3]Heading = 264.9961
Objectives[0]mission_Vehicles[3]Name = Speedo Custom
Objectives[0]mission_Vehicles[3]Model = speedo4
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1636.817
Objectives[0]mission_Vehicles[4]positionY = -3004.218
Objectives[0]mission_Vehicles[4]positionZ = -77.91508
Objectives[0]mission_Vehicles[4]Heading = 274.9984
Objectives[0]mission_Vehicles[4]Name = Hauler Custom
Objectives[0]mission_Vehicles[4]Model = hauler2
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1637.518
Objectives[0]mission_Vehicles[5]positionY = -3007.565
Objectives[0]mission_Vehicles[5]positionZ = -77.91463
Objectives[0]mission_Vehicles[5]Heading = 274.9989
Objectives[0]mission_Vehicles[5]Name = Mule Custom
Objectives[0]mission_Vehicles[5]Model = mule4
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1626.419
Objectives[0]mission_Vehicles[6]positionY = -3005.554
Objectives[0]mission_Vehicles[6]positionZ = -78.0748
Objectives[0]mission_Vehicles[6]Heading = 359.9606
Objectives[0]mission_Vehicles[6]Name = Phantom Wedge
Objectives[0]mission_Vehicles[6]Model = phantom2
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilMidnightBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 134.8908
Objectives[0]mission_Vehicles[7]positionY = 168.9232
Objectives[0]mission_Vehicles[7]positionZ = 104.5398
Objectives[0]mission_Vehicles[7]Heading = 167.9124
Objectives[0]mission_Vehicles[7]Name = Carbonizzare
Objectives[0]mission_Vehicles[7]Model = carbonizzare
Objectives[0]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = v_ilev_gangsafe
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1616.23
Objectives[0]mission_Props[0]positionY = -3015.774
Objectives[0]mission_Props[0]positionZ = -75.43725
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -142.5
Objectives[0]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1616.214
Objectives[0]mission_Props[1]positionY = -3015.798
Objectives[0]mission_Props[1]positionZ = -75.53382
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -142.5
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 706.3928
Objectives[0]mission_Pickup_Props[0]positionY = -966.8671
Objectives[0]mission_Pickup_Props[0]positionZ = 29.91786
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 9.99998
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = 706.3318
Objectives[0]ObjectiveMessages[0]positionY = -964.903
Objectives[0]ObjectiveMessages[0]positionZ = 29.39533
Objectives[0]ObjectiveMessages[0]Message = Okay, it's time to move. The Driver positioned your getaway vehicle near the nightclub
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 708.5136
Objectives[0]ObjectiveMessages[1]positionY = -965.3447
Objectives[0]ObjectiveMessages[1]positionZ = 29.39533
Objectives[0]ObjectiveMessages[1]Message = And to pass the metal detector... You are down to just a ceramic pistol
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 708.4042
Objectives[0]ObjectiveMessages[2]positionY = -963.4135
Objectives[0]ObjectiveMessages[2]positionZ = 29.41326
Objectives[0]ObjectiveMessages[2]Message = So you better not get into a gun fight with them and make it smooth
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = Lester
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 9
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 706.2564
Objectives[0]ObjectiveMessages[3]positionY = -963.0695
Objectives[0]ObjectiveMessages[3]positionZ = 29.41326
Objectives[0]ObjectiveMessages[3]Message = Goodluck
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[3]Sender = Lester
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Yellow
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 15
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -18.99154
Objectives[0]ObjectiveMessages[4]positionY = 212.6596
Objectives[0]ObjectiveMessages[4]positionZ = 105.5557
Objectives[0]ObjectiveMessages[4]Message = Where the heck is the resupply van? They are supposed to be here
Objectives[0]ObjectiveMessages[4]Contact = CHAR_MP_BIKER_BOSS
Objectives[0]ObjectiveMessages[4]Sender = Nightclub Security
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Purple
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 709.0386
Objectives[1]positionY = -964.09
Objectives[1]positionZ = 29.39533
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 10
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -754.7292
Objectives[2]positionY = -248.1644
Objectives[2]positionZ = 36.0937
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CH_IDLE_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Leave the factory
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 255
Objectives[3]ColorA = 0
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 718.5441
Objectives[3]positionY = -980.3283
Objectives[3]positionZ = 23.12237
Objectives[3]Heading = 1655
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Enter the ~p~Nightclub Supply Van
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 720.0619
Objectives[4]positionY = -984.6367
Objectives[4]positionZ = 23.15265
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Go to the ~p~Nightclub Garage Entrance
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 128
Objectives[5]ColorG = 0
Objectives[5]ColorB = 128
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -21.62463
Objectives[5]positionY = 216.6824
Objectives[5]positionZ = 105.5747
Objectives[5]Heading = 1710
Objectives[5]Diameter = 2
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -758.8522
Objectives[6]positionY = -250.236
Objectives[6]positionZ = 36.09357
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = CH_SUSPENSE
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = -20.96899
Objectives[7]positionY = 215.4956
Objectives[7]positionZ = 105.5562
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = -20.30067
Objectives[7]ObjectiveMessages[0]positionY = 210.807
Objectives[7]ObjectiveMessages[0]positionZ = 105.554
Objectives[7]ObjectiveMessages[0]Message = Oh, there! Let's take a look at you... You must be new here huh?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_MP_BIKER_BOSS
Objectives[7]ObjectiveMessages[0]Sender = Nightclub Security
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = Purple
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -26.20709
Objectives[7]ObjectiveMessages[1]positionY = 216.2312
Objectives[7]ObjectiveMessages[1]positionZ = 105.5632
Objectives[7]ObjectiveMessages[1]Message = Okay, head inside!
Objectives[7]ObjectiveMessages[1]Contact = CHAR_MP_BIKER_BOSS
Objectives[7]ObjectiveMessages[1]Sender = Nightclub Security
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = Purple
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 5
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = -22.99864
Objectives[7]ObjectiveMessages[2]positionY = 212.7913
Objectives[7]ObjectiveMessages[2]positionZ = 105.558
Objectives[7]ObjectiveMessages[2]Message = Yes, I'm here to deliver some supplies.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[7]ObjectiveMessages[2]Sender = Michael
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = Blue
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 3
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = False
Objectives[7]ObjectiveMessages[2]TypeTextMesage = True
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = -1643.815
Objectives[8]positionY = -2990.988
Objectives[8]positionZ = -77.8026
Objectives[8]ObjectiveRotation = 1705
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 128
Objectives[9]ColorG = 0
Objectives[9]ColorB = 128
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = -1644.007
Objectives[9]positionY = -2990.865
Objectives[9]positionZ = -77.78042
Objectives[9]Heading = 1705
Objectives[9]Diameter = 2
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 15
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 3
Objectives[9]ObjectiveMessages[0]positionX = -1636.03
Objectives[9]ObjectiveMessages[0]positionY = -2992.795
Objectives[9]ObjectiveMessages[0]positionZ = -78.70459
Objectives[9]ObjectiveMessages[0]Message = They let you in? Metal detector didn't go off either? Good good.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1625.735
Objectives[9]ObjectiveMessages[1]positionY = -3016.637
Objectives[9]ObjectiveMessages[1]positionZ = -76.20504
Objectives[9]ObjectiveMessages[1]Message = But I don't recommend going to the party area, you are not supposed to be there
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = Lester
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Yellow
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1621.8
Objectives[9]ObjectiveMessages[2]positionY = -3017.142
Objectives[9]ObjectiveMessages[2]positionZ = -76.20504
Objectives[9]ObjectiveMessages[2]Message = Now, just go to the owner's room where he holds his safe, crack it and listen to my instructions
Objectives[9]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[2]Sender = Lester
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Yellow
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 9
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = -1626.614
Objectives[10]positionY = -3017.602
Objectives[10]positionZ = -76.20504
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 10
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Go to the ~p~Operational Room
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 128
Objectives[11]ColorG = 0
Objectives[11]ColorB = 128
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -1618.233
Objectives[11]positionY = -3012.278
Objectives[11]positionZ = -76.20504
Objectives[11]Heading = 1705
Objectives[11]Diameter = 2
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Safe_Cracking_Objective
Objectives[12]Text = Crack the ~y~Safe
Objectives[12]positionX = -1616.188
Objectives[12]positionY = -3015.75
Objectives[12]positionZ = -76.20504
Objectives[12]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[12]SafeCracking_Prop_PositionX = 0
Objectives[12]SafeCracking_Prop_PositionY = 0
Objectives[12]SafeCracking_Prop_PositionZ = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -1612.788
Objectives[13]positionY = -3014.217
Objectives[13]positionZ = -76.20504
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 10
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -1611.181
Objectives[13]mission_Actors[0]positionY = -2997.242
Objectives[13]mission_Actors[0]positionZ = -78.00603
Objectives[13]mission_Actors[0]Heading = 292.7464
Objectives[13]mission_Actors[0]String_Name = s_m_y_doorman_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = True
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 2.5
Objectives[13]mission_Actors[0]Hearing_Range = 2.5
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = 966099553
Objectives[13]mission_Actors[0]Variation = Default
Objectives[13]mission_Actors[0]Task = 3
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = -1632.82
Objectives[13]ObjectiveMessages[0]positionY = -3016.418
Objectives[13]ObjectiveMessages[0]positionZ = -76.20504
Objectives[13]ObjectiveMessages[0]Message = That is a lot of money!!! I'm afraid you can't leave the same way though
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = Lester
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -1616.385
Objectives[13]ObjectiveMessages[1]positionY = -2997.309
Objectives[13]ObjectiveMessages[1]positionZ = -79.14981
Objectives[13]ObjectiveMessages[1]Message = But you can reach the waste disposal exit easily, just go to the door and knock out the guard
Objectives[13]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[1]Sender = Lester
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Yellow
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = -1611.636
Objectives[13]ObjectiveMessages[2]positionY = -2999.561
Objectives[13]ObjectiveMessages[2]positionZ = -79.00603
Objectives[13]ObjectiveMessages[2]Message = And maybe hurry up... Cause someone might come in to do some checks and you will be caught
Objectives[13]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[2]Sender = Lester
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = Yellow
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 9
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = False
Objectives[13]ObjectiveMessages[2]TypeTextMesage = True
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = -758.1511
Objectives[14]positionY = -244.4089
Objectives[14]positionZ = 36.10975
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = True
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Go to the ~b~Waste Disposal Exit
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 0
Objectives[15]ColorG = 0
Objectives[15]ColorB = 255
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = -1611.196
Objectives[15]positionY = -2997.807
Objectives[15]positionZ = -79.00603
Objectives[15]Heading = 292.745
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 2.5
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = True
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Knock out the ~r~Guard
Objectives[16]Text2 = 
Objectives[16]Type = Kill_Actors
Objectives[16]positionX = -1611.196
Objectives[16]positionY = -2997.807
Objectives[16]positionZ = -79.00603
Objectives[16]KillAll1 = True
Objectives[16]KillAll2 = False
Objectives[16]Kill_Actors_Add_Blips = True
Objectives[16]Kill_Actors_Add_Markers = False
Objectives[16]DropPickups = False
Objectives[16]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -1612.08
Objectives[17]positionY = -2996.916
Objectives[17]positionZ = -79.00603
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 5
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -21.17336
Objectives[17]mission_Actors[0]positionY = 241.1675
Objectives[17]mission_Actors[0]positionZ = 108.6794
Objectives[17]mission_Actors[0]Heading = 272.3641
Objectives[17]mission_Actors[0]String_Name = a_c_fish
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = 4194021054
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -21.06746
Objectives[17]mission_Actors[1]positionY = 244.175
Objectives[17]mission_Actors[1]positionZ = 108.6783
Objectives[17]mission_Actors[1]Heading = 203.4449
Objectives[17]mission_Actors[1]String_Name = a_c_fish
Objectives[17]mission_Actors[1]Relationship_Group = Friend
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = 4194021054
Objectives[17]mission_Actors[1]Variation = Default
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = -1612.162
Objectives[17]ObjectiveMessages[0]positionY = -2996.846
Objectives[17]ObjectiveMessages[0]positionZ = -78.97086
Objectives[17]ObjectiveMessages[0]Message = Noone heard you? Good good! Now just get out of there
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[0]Sender = Lester
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Yellow
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Text = Leave the ~b~Nightclub
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 0
Objectives[18]ColorG = 0
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = -1611.12
Objectives[18]positionY = -2996.76
Objectives[18]positionZ = -79.00603
Objectives[18]Heading = 292.745
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = True
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 5
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -25.67031
Objectives[18]mission_Actors[0]positionY = 219.312
Objectives[18]mission_Actors[0]positionZ = 106.7469
Objectives[18]mission_Actors[0]Heading = 197.7475
Objectives[18]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = True
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 2.5
Objectives[18]mission_Actors[0]Hearing_Range = 0
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = BullpupRifle
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -0.8320275
Objectives[18]mission_Actors[1]positionY = 207.0604
Objectives[18]mission_Actors[1]positionZ = 105.3496
Objectives[18]mission_Actors[1]Heading = 232.7473
Objectives[18]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = True
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 2.5
Objectives[18]mission_Actors[1]Hearing_Range = 0
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = BullpupRifle
Objectives[18]mission_Actors[1]Variation = Default
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 7.97882
Objectives[18]mission_Actors[2]positionY = 228.1543
Objectives[18]mission_Actors[2]positionZ = 108.8146
Objectives[18]mission_Actors[2]Heading = 272.7471
Objectives[18]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = True
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 2.5
Objectives[18]mission_Actors[2]Hearing_Range = 0
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = BullpupRifle
Objectives[18]mission_Actors[2]Variation = Default
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = -26.40631
Objectives[18]mission_Actors[3]positionY = 244.2524
Objectives[18]mission_Actors[3]positionZ = 109.5534
Objectives[18]mission_Actors[3]Heading = 87.74718
Objectives[18]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = True
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 2.5
Objectives[18]mission_Actors[3]Hearing_Range = 0
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = BullpupRifle
Objectives[18]mission_Actors[3]Variation = Default
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 705.519
Objectives[18]mission_Actors[4]positionY = -965.4894
Objectives[18]mission_Actors[4]positionZ = 30.39533
Objectives[18]mission_Actors[4]Heading = 272.7449
Objectives[18]mission_Actors[4]String_Name = a_m_y_soucent_03
Objectives[18]mission_Actors[4]Relationship_Group = Friend
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = True
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = BullpupRifle
Objectives[18]mission_Actors[4]Variation = Default
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Teleport_Objective
Objectives[19]Text = 
Objectives[19]positionX = -16.07804
Objectives[19]positionY = 239.9229
Objectives[19]positionZ = 108.5534
Objectives[19]ObjectiveRotation = 352.745
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 19.30598
Objectives[19]ObjectiveMessages[0]positionY = 224.4012
Objectives[19]ObjectiveMessages[0]positionZ = 107.8642
Objectives[19]ObjectiveMessages[0]Message = Watch out, they sent some people to look after you. It looks like they find out!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[19]ObjectiveMessages[0]Sender = Lester
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Yellow
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 3
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -774.4538
Objectives[20]positionY = -254.8932
Objectives[20]positionZ = 36.10221
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = CH_MED_INTENSITY
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Make your way to the ~b~Getaway car
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 135.0753
Objectives[21]positionY = 167.7073
Objectives[21]positionZ = 103.946
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = 134.5393
Objectives[22]positionY = 160.5474
Objectives[22]positionZ = 103.6287
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = 3
Objectives[22]MissionSettings_SetWantedLevelNow = 3
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = False
Objectives[22]MissionSettings_StopMusic = False
Objectives[22]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = 129.8398
Objectives[22]ObjectiveMessages[0]positionY = 158.5333
Objectives[22]ObjectiveMessages[0]positionZ = 103.5329
Objectives[22]ObjectiveMessages[0]Message = The police is after you now! Lose the heat before you come to me
Objectives[22]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[22]ObjectiveMessages[0]Sender = Lester
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Yellow
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Text = Go to ~y~Lester's factory
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 719.2294
Objectives[23]positionY = -980.1813
Objectives[23]positionZ = 23.12256
Objectives[23]Heading = 887.745
Objectives[23]Diameter = 2
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 10
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = True
Objectives[23]Stop_Vehicle = True
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Enter the office
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 705.0076
Objectives[24]positionY = -964.6802
Objectives[24]positionZ = 29.39533
Objectives[24]Heading = 887.745
Objectives[24]Diameter = 2
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 5
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = True
Objectives[24]Stop_Vehicle = True
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 705.1852
Objectives[25]positionY = -966.6724
Objectives[25]positionZ = 29.83391
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 10
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 4
Objectives[25]ObjectiveMessages[0]positionX = 706.56
Objectives[25]ObjectiveMessages[0]positionY = -967.4586
Objectives[25]ObjectiveMessages[0]positionZ = 30.36051
Objectives[25]ObjectiveMessages[0]Message = 
Objectives[25]ObjectiveMessages[0]Contact = CHAR_BANK_MAZE
Objectives[25]ObjectiveMessages[0]Sender = Total Heist Take
Objectives[25]ObjectiveMessages[0]Subject = ~g~4,500,000 $
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 708.7995
Objectives[25]ObjectiveMessages[1]positionY = -968.3043
Objectives[25]ObjectiveMessages[1]positionZ = 30.34702
Objectives[25]ObjectiveMessages[1]Message = 
Objectives[25]ObjectiveMessages[1]Contact = HC_N_KAR
Objectives[25]ObjectiveMessages[1]Sender = Karim Cut
Objectives[25]ObjectiveMessages[1]Subject = ~g~225,000 $
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 3
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 728.8801
Objectives[25]ObjectiveMessages[2]positionY = -985.6136
Objectives[25]ObjectiveMessages[2]positionZ = 23.18747
Objectives[25]ObjectiveMessages[2]Message = 
Objectives[25]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[25]ObjectiveMessages[2]Sender = Lester Cut
Objectives[25]ObjectiveMessages[2]Subject = ~g~175,000 $
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 5
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 733.3
Objectives[25]ObjectiveMessages[3]positionY = -986.385
Objectives[25]ObjectiveMessages[3]positionZ = 23.35452
Objectives[25]ObjectiveMessages[3]Message = ~r~-2,000,000 $ (For Martin)
Objectives[25]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[25]ObjectiveMessages[3]Sender = Michael Cut
Objectives[25]ObjectiveMessages[3]Subject = ~g~4,100,000 $
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 7
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = False
Objectives[25]ObjectiveMessages[3]TypeTextMesage = True
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 708.0515
Objectives[26]positionY = -967.2686
Objectives[26]positionZ = 30.34391
Objectives[26]Heading = 1032.745
Objectives[26]Diameter = 2
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 500
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = True
Objectives[26]Stop_Vehicle = True
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 1
Objectives[26]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[26]mission_Pickup_Props[0]Value = 2100000
Objectives[26]mission_Pickup_Props[0]positionX = 708.082
Objectives[26]mission_Pickup_Props[0]positionY = -967.3044
Objectives[26]mission_Pickup_Props[0]positionZ = 30.84705
Objectives[26]mission_Pickup_Props[0]rotationX = 0
Objectives[26]mission_Pickup_Props[0]rotationY = 0
Objectives[26]mission_Pickup_Props[0]rotationZ = -27.25496
Objectives[26]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[26]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 28
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Mission_Settings_Objective
Objectives[27]positionX = -801.1686
Objectives[27]positionY = -270.1542
Objectives[27]positionZ = 36.03228
Objectives[27]MissionSettings_TimesOfDay = Current
Objectives[27]MissionSettings_Weather = Current
Objectives[27]MissionSettings_WantedLevel = Current
Objectives[27]MissionSettings_SetWantedLevelNow = Current
Objectives[27]MissionSettings_StartNightvision = False
Objectives[27]MissionSettings_StopNightvision = False
Objectives[27]MissionSettings_StartSeethrough = False
Objectives[27]MissionSettings_StopSeethrough = False
Objectives[27]MissionSettings_StartMusic = False
Objectives[27]MissionSettings_StopMusic = True
Objectives[27]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Collect your ~g~Cut
Objectives[28]CollectPickupsAddBlips = True
Objectives[28]FaildText = 
Objectives[28]Type = Collect_Pickup
Objectives[28]positionX = 707.5031
Objectives[28]positionY = -966.4408
Objectives[28]positionZ = 29.41786
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

